Souls rebirth
Would you like to react to this message? Create an account in a few clicks or log in to continue.


A Free form, stat free Bleach RP
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  

 

 Aspects system

Go down 
AuthorMessage
Pikante
Immature angry child
Immature angry child
Pikante


Posts : 205
Join date : 2010-07-11
Age : 33
Location : United states, Cali

Aspects system Empty
PostSubject: Aspects system   Aspects system I_icon_minitimeSat Jul 31, 2010 4:07 pm

Below is a list of all the general and race specific aspects that every character must follow. While these aspects are here to keep the balance of play within the RP it is a good thing to note that they are not restrictive in how your character performs besides the obvious fact of what they are better at than most. These aspects while they influence how a character is in a certain field and shapes their fighting style in a way that is a bit more specialized of broad depending on how you create it, are all free form, and only show that this is what you have gotten good at over others, but in reality all characters have a good level of skill in most aspects, so no one is terrible at anything unless they choose to be with their character etc, so do not look at this as a RPG but rather an RP that focuses upon storytelling and so forth.

This being said however you get a certain amount of points to spend within your respective general area, and points to spend within your respective race stats, these are obtained via doing what, but RPing with your character a building plot having fun, and generally just RPing about the entire forum and doing what a RP is meant for RP. (Note: If you abuse this system via going around the rules and creating your thread alone and just pump out RP posts the posts you have done will be negated against your total and your thread will be locked.)

These points are represented by a simple number in that aspect, all characters start with “0” within each aspect; however they start with 5 points to spend in any general aspect, and 2 points to spend in any race aspect, meaning all characters profiles shall look somewhat like this, (At least the aspects area, and also note this is just an example)

General Aspects:

  • Stamina: 2
  • Reiatsu: 2
  • Dexterity: 1

Shinigami Aspects:

  • Kenjutsu: 0
  • Enhanced Reiatsu: 1
  • Reiatsu Pressure: 1

As shown above this demonstrates how one could place the points. Now then under each general aspect shall be the race specific aspect that shall be directly linked to the general aspect that is its parent. This tree like effect is listed below and a general chart that affects all races aspects, and general aspects in terms of placing points within the aspects.

All general aspects Have no limit on the amount of points you may place within them. That’s right you could pump all your points into strength and be a super hero at lifting stuff, but you would get whooped in speed, big time.

Below are some examples of how to place points in two different ways:

Example:
General Aspects:

  • Stamina: 24
  • Reiatsu: 0
  • Dexterity: 0

This is a perfectly legal + layout as well as this:

Example:
General Aspects:

  • Stamina: 8
  • Reiatsu: 8
  • Dexterity: 8


For every two points you have within a race specific aspects general aspect you may place one point within that aspect. So if you have 4 points within Stamina, you can have 2 points within your race aspect that uses strength as its base.

[Note: If you do not meet the correct amount of points within general to distribute evenly, then you may store the extra racial aspect point(s) to be spent upon a later date within the racial aspects. So if you have 13 points within general Aspects total, but you have overall 7 racial aspects to place, you may keep one in reserve, to use upon a later date as you can only place a maximum of six within your racial aspects.]




Finally how you gain +’s is simple, you RP your character with others and just have them grow along with your own writing skills and enjoy them as a whole. Below is the post requirements to gain a +: (IC stands for In character meaning posts done within the RP zone)

    30 IC Posts: 2 points to spend in general and 1 point to spend in race specific aspects.
    60 IC Posts: 2 points to spend in general and 1 point to spend in race specific aspects.
    90 IC Posts: 2 +points to spend in general and 1 point to spend in race specific aspects.
    120 IC Posts: 2 points to spend in general and 1 point to spend in race specific aspects.
    150 IC Posts: 2 points to spend in general and 1 point to spend in race specific aspects.
    180 IC Posts: 2 points to spend in general and 1 point to spend in race specific aspects.
    210 IC Posts: 3 points to spend in general aspects, and 2 points to spend in race specific aspects.
    240 IC Posts: 4 points to spend in general aspects, and 2 points to spend in race specific aspects.


[Note: All numbers up above total to equal 24 for general, and 12 for racial so you should have no problem spending all points unless you love odd numbers. Even if it doesn’t match up mid growth area, don’t worry, as see the note to the racial aspects up above.]



Below are the race specific aspects, and general aspects in all their glory:

General Aspects:

  • Stamina: This means how long you can keep going and how physically fit you are, how long you can go on in a fight physically, and basically how strong you are. This will determine how fit you are, or rather your overall muscle build, and so forth, basically just your overbuild and again strength.

  • Reiatsu: This representing how much spirit energy you have, doesn’t matter what type, this aspect is what represents how long you can fight by blasting away with abilities and energy blasts etc. This means that you can fight for longer using energy like attacks, or enhancing abilities that will increase overall energy/you will get

  • Dexterity: This represents how fast and well limber you are. This aspect represents your speed, and how good are you at fluid movements, such as turning angling etc. This also determines how long you could go on in a fight off of nothing but technique alone etc.


Below is the list of race specific aspects that only members of certain races can ever achieve, this being that no other races can ever have the race specific stats, no matter what kind of ability you make etc.

Shinigami Aspects:

  • Kenjutsu: the art of the sword (Or whatever your weapon is you original pricks), this is an aspect that almost every Shinigami should at least to try to learn about, and perfect. This Aspect allows for one to fight more fluidly with their sword, and have eventually it feel as though it was a literal part of their body. (General aspect is Dexterity)

  • Enhanced Reiatsu: An aspect that allows for the shinigami to condense their Reiatsu so that they can release it within small bursts, and controlled flow, rather than it flowing out all at once leaving them completely drained. (General aspect is Reiatsu)

  • Reiatsu pressure: An aspect that while all races would seem to have Shinigami shown that they themselves have a unique form of Reiatsu pressure, which can make them tougher to harm in many different ways all of which leading up to them becoming almost like diamonds to hurt, that is if one trains their own body and neglects other aspects of their abilities. (General aspect is Stamina)

Hollow Aspects:

  • Hierro: This aspect is basically how hard the Hollow is to really pierced with attacks, and how much damage they can take before being driven into the ground and lol pwned. This aspect makes the hollow tougher with time and their own evolutionary process. (General aspect is stamina)

  • Mask: An ability all hollows have as they obviously all have masks, however by focusing into this aspect one’s own attunement with their powers shall grow, in place of them just having strength alone without the need of using fancy techniques, that manipulate the hollows own Reiatsu. (General aspect is Reiatsu)

  • Reiatsu Gathering: Much like Quincy’s use Reishi, Hollows gather Reiatsu from around them in addition to their own Reiatsu, allowing for them to increase their own speed, and movements in various ways, allowing for them to become quite hard to hit, though only in high concentrations of Reitsu. (General aspect Dexterity)

Quincy Aspects:

  • Reishi control: A simple aspect that all Quincy’s can at least perform, it is one that allows for them to bring in Reishi particles from around them and use them for attacks and various other movements increasing their bodies performances so that can keep with the other races. (General aspect is Dexterity)

  • Reishi Harnessing: This Aspect is one that allows for the Qunicy to increase their own bodies limits beyond that of normal, and while similar to controlling reishi to enhance their bodies performances over them, it actually allows for them to increase their bodies inwardly functions as well, making their physical prowess nothing to underestimate. (General aspect is Stamina)

  • Reishi storing: An aspect that allows for the Quincy to store Reishi that they have gathered within their body, allowing for them to use it in such a way throughout a fight, or in a situation that would normally put them in a bad spot to begin with, allowing for them to have reishi not only around them but within them, all of which is readily available for usage. (General aspect is Reitsu)

Bount aspect:

  • Manifest Destiny: Some bounts do not use their dolls so much for a partner but to increase their own abilities as a “Human being”. These bounts tend to be much stronger and tougher through their Reiatsu being a part of them and less apart of their doll. (Parent aspect is Stamina)

  • Dolls attunement: All bounts possess dolls, which is in essence everything that represents their spiritual powers. But this is not always the case, some are more in tune with their dolls than others making them able to manifest more from their dolls than normal. This aspect allows for a bount to have a better link with their doll, and have it eventually just move all of its own accord without direction. (Parent aspect is Reiatsu)

  • Dolls Reiatsu: While some use their doll as a partner or as a way to increase themselves, some use them as a gateway into the unachievable. By increasing the hardness of their reiatsu bounts can have through their dolls their bodies become even faster, and more nimble making them quite the problem to swat away on occasion. (Parent aspect is Dexterity)

Human aspect:

  • Mind and body: Humans have the unique trait of being alive, well almost unique. As Qunicys and Bounts are alive (Okay maybe not bounts) they all share the same thing, a physical body. By focusing upon having their reiatsu match up to their own bodies muscles, and brain waves they can increase their strength to feats unattainable, not only that but they tend to be overall tougher too if only because of their reiatsu being hardened into a physical form. (Parent aspect is Stamina)

  • Un-natural attunement: All humans that are aware of spirits presence gain their own attunement to Reiatsu in such a way that is unique to them. This leads them to develop their own Reiatsu pool in essence that is unique to other races. This aspect increases a humans reiatsu abilities to be more effective, and faster. (Parent aspect is Reiatsu)

  • Spiritual pathways: Everyone can sense things, but some can sense them stronger than others. By using this ability and focusing upon increasing it, many have been known to become as fast as the wind or lightning through spiritual energies alone, as they know how to read and direct it around their bodies in a fluid motion. (Parent aspect is Dexterity)




Below are a list of special aspects that have no pointss within them, but rather are a unique set of skills that can be learned by anyone, and once learned have no level, just allow for new abilities to be tapped.

Special Aspects:

  • Kido: Literally pretty much just spells and other attacks that don’t fall into the category of abilities, few are known to be masters of Kido, and even fewer still know how to teach it effectively.

  • Spirit detection: The ability to sense another reiatsu within a certain range of you, the range of which is normally equal to your own reitsu’s strength.

  • Shunpo, Sonido etc.: This is an ability in which the user shall use their Reiatsu in a way that allows for instantaneous speed increases in terms of movement. This allows for them to move at speeds which are quite faster than their normal, in exchange for Reiatsu (Or reishi if quincy).

  • Garganta: Is the ability to open up rifts within the world to appear within another one, via walking through it's gateway. This can be done by anyone, however it cannot be done in combat (Cause that would be stupid), and can only be done to enter combat, or another realm if you would normally so lack this ability.



Last edited by Pikante on Thu Nov 11, 2010 5:41 pm; edited 16 times in total (Reason for editing : spelling)
Back to top Go down
https://soulsrebirth.rpg-board.net
Pikante
Immature angry child
Immature angry child
Pikante


Posts : 205
Join date : 2010-07-11
Age : 33
Location : United states, Cali

Aspects system Empty
PostSubject: Re: Aspects system   Aspects system I_icon_minitimeFri Oct 29, 2010 4:56 am

Updated From +'s to points, all stats are the same in terms of numbering, just put into a format that everyone can understand for once. Since we all know that 8th grade algebra is so hard to figure out, and we need to lower the standard.
Back to top Go down
https://soulsrebirth.rpg-board.net
 
Aspects system
Back to top 
Page 1 of 1
 Similar topics
-
» List of all abilities/special aspects, that need approval.
» Kidō System
» System announcement
» Battle system/battle policy

Permissions in this forum:You cannot reply to topics in this forum
Souls rebirth :: Hat Trick zone :: Rules/biographies-
Jump to: